Predation: Bring Home The Beacon: Difference between revisions
| Line 44: | Line 44: | ||
| * Current Year: ~50 years post-Commute | * Current Year: ~50 years post-Commute | ||
| * Primary Objective: Recover DISCO, LUCA, and the Time Core | * Primary Objective: Recover DISCO, LUCA, and the Time Core | ||
| * [[Predation: Bring Home The Beacon: Rules]] | |||
| ----''This campaign is a collaborative science-fantasy horror set in a fractured, dinosaur-haunted timeline. Trust SATI—or don’t.'' | ----''This campaign is a collaborative science-fantasy horror set in a fractured, dinosaur-haunted timeline. Trust SATI—or don’t.'' | ||
Revision as of 00:10, 1 May 2025
Campaign Title: Predation: Bring Home The Beacon
Predation: Bring Home The Beacon – Index
Welcome to the campaign wiki hub for Predation: Bring Home The Beacon. This serves as the central index for all sessions, characters, technology, and lore.
Campaign Overview
- Predation: Bring Home The Beacon:Campaign Overview
- Predation: Bring Home The Beacon:Session Logs
- Predation: Bring Home The Beacon:Factions
- Predation: Bring Home The Beacon:Glossary
Characters
- Predation: Bring Home The Beacon:Marcus Camus – Played by Syd
- Predation: Bring Home The Beacon:Dr. Holly Marshal – Played by Keybounce
- Predation: Bring Home The Beacon:Patrocles Dracos– Played by Blurwake
- Predation: Bring Home The Beacon:Companions
Technology and Anomalies
- Predation: Bring Home The Beacon:DISCO
- Predation: Bring Home The Beacon:LUCA
- Predation: Bring Home The Beacon:Halfium
- Predation: Bring Home The Beacon:Wilectrics
Locations
- Predation: Bring Home The Beacon:Hex 42
- Predation: Bring Home The Beacon:Heartsong Refuge
- Predation: Bring Home The Beacon:Camp Setawan
- Predation: Bring Home The Beacon:The Boot
Lore and Theories
Meta
- Campaign run by: GM : Charlie charlie9640
- System: Cypher System – Predation
- Current Year: ~50 years post-Commute
- Primary Objective: Recover DISCO, LUCA, and the Time Core
- Predation: Bring Home The Beacon: Rules
This campaign is a collaborative science-fantasy horror set in a fractured, dinosaur-haunted timeline. Trust SATI—or don’t.
GM: Charlie charlie9640
Player: Keybounce
Player: Blurwake Talos
Player: Syd
Predation: Bring Home The Beacon Session 1
Setting
54 years have passed since the Last Commute — the collapse of time travel. You were born in the Cretaceous, beneath cybernetic skies and among apex predators. The past is your home now. But the future may not be lost.
Starting Location
Heartsong Refuge is a sanctuary where dinosaurs are healed, modified, and studied. Dr. Jurita Abrashi arrives with a mission: find DISCO — a sapient, time-traveling drone lost decades ago.
The Hook
DISCO may hold the key to restoring time travel — or rewriting evolution itself. Dr. Abrashi is assembling a team to locate it. Strangely, the team includes a negotiator. What secrets lie in DISCO’s code — and who else is looking for it?
The Mission
Goal: Locate DISCO – Distant Intertemporal Survey and Collection Observer
- An autonomous, sapient AI drone designed to collect biological data across deep time.
- Its original mission: locate and study LUCA – the Last Universal Common Ancestor.
- DISCO vanished decades ago, assumed lost in the collapse of the time travel network.
Now, it has begun transmitting again.
What’s strange is that DISCO appears to be active in multiple timeframes, despite time travel having failed for everyone else.
Dr. Jurita Abrashi, a former time-theory expert, is recruiting a team to investigate the signal, locate DISCO, and understand how it is still functioning—possibly without reliance on the lost data stream from the Last Commute.
Rules Summary
- System: Cypher System – Predation
- You play:
- One character (Karn, Tec, Pteryx, Osteon)
- One companion (played by another player)
 
XP Rules
- Gain 10 XP at the start of each session
- Limit: One tier advancement per session
- Spend XP on:
- Reroll: 1 XP
- Cancel GM Intrusion: 1 XP
- Advancement: 4 XP = 1 advancement
- Bonus Cypher Slot: 4 XP
- Story permission: GM approval
 
Player Intrusions
- At any time, you may spend 1 XP to introduce a narrative twist in your favor.
- Examples include:
- A useful coincidence
- A hidden object
- A previously unknown ally
- A new tactical advantage
 
- All intrusions are subject to GM approval.
