Predation: Bring Home The Beacon:Marcus Camus
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Home: Predation: Bring Home The Beacon
Marcus Camus
Player: Syd

Companion: None
Overview
Marcus Camus is a middle-aged techno-shaman who distrusts the dominant use of dinosaurs in society. He believes civilization is doomed and favors a vision of survival based on underground technological infrastructure and consciousness preservation.
He is heavily augmented and serves as the team’s primary interface with machines and lost technology.
Story Involvement
- Present during the initial briefing at Heartsong Refuge
- Participated in the mission involving Predation: Bring Home The Beacon:Hex 42
- Accepted the SATI-enforced lozenge contract
- His ocular implant records and intermittently transmits visual data to SATI
- Part of the team currently monitoring the DISCO beacon transmission
Build Log
Session 0
- Build: Doomed Osteon who Talks To Machines: T:1 | E:1 | M:10 | S:11 | I:15/1 | C2 — 2025-04-23
- XP: 10 (8 usable)
- Advancement: +4 Stat Points Cypher System Revised Rules (p.240)
- Result: T:1 | E:1 | M:12 | S:11 | I:17/1 | C2
 
- Other Option: Reduce Armor Cost Cypher System Revised Rules (p.240)
 
- Advancement: +4 Stat Points Cypher System Revised Rules (p.240)
Session 1
- Build: Doomed Osteon who Talks To Machines: T:1 | E:1 | M:10 | S:11 | I:15/1 | C2 — 2025-04-30
- XP: 10 (4 usable)
- Advancement: Skill Training — Machine Affinity Cypher System Revised Rules (p.240)
 
Session 2
- Build: Doomed Osteon who Talks To Machines: T:2 | E:1 | M:10 | S:11/1 | I:15/1 | C2 — 2025-05-07
- XP: 10 (4 usable)
- Advancement: Move Toward Perfection (Speed) Cypher System Revised Rules (p.240)
 
- Tier: 2
- Practiced in Armor Predation (p.32)
- Coaxing Power (2 Intellect): Boost machine function by 1 level for 1 hour. Action. Cypher System Revised Rules (p.119)
- Charm Machine (2 Intellect): Convince machine to "like" you; 50% chance harmful action fails. Action. Cypher System Revised Rules (p.119)
 - Marcus and his pet 
 
Character Base Build: Doomed Osteon who Talks to Machines
Tier: 1
Stats
- M:7 S:9 I:12 +6 pool points Predation (p. 30)
- M:10 S:9 I:15 Predation (p. 30)
- Background Connection Roll: 2 Predation (p. 31)
- Effort: Your Effort is 1 Cypher System Revised Rules (p.31)
- T:1 | E:1 | M:10 | S:9 | I:15
 
- Genius: You have an Intellect Edge of 1 Cypher System Revised Rules (p.31)
- T:1 | E:1 | M:10 | S:9 | I:15/1
 
- Cypher Use: You can bear two cyphers at a time. Cypher System Revised Rules (p.31)
- T:1 | E:1 | M:10 | S:9 | I:15/1 | C2
 
- Weapons: Use light weapons without penalty; medium and heavy weapons are hindered. Cypher System Revised Rules (p.31)
Starting Equipment
- Appropriate clothing
- Light smartfluid armor Predation (p. 62)
- Speed Effort Additional Cost Per Level +1 Cypher System Revised Rules (p.202)
- Speed Effort Untrained in Armor Cost Per Level +1
 
 
- Light smartfluid armor Predation (p. 62)
- Light weapon
- Handgun, medium level 3 (9) Expensive / Medium weapon (4 damage), long range. The Stars Are Fire (p.85)
 
- Two expensive items
- Force field, quick level 4 (12) Very Expensive / Not armor; implant grants +1 Armor for 1 hour, must be recharged. The Stars Are Fire (p.73)
- Mind’s eye level 4 (12) Expensive / Cortical implant for AR-like function and self-regulation. The Stars Are Fire (p.69)
 
- Two moderate items
- Nightvision (built into Mind’s eye) / Asset to seeing in the dark Predation (p. 63)
 
- Four inexpensive items
- Ammo (box of 50 rounds) level 1 (3) The Stars Are Fire (p.83)
- Adventurer’s pack Predation (p. 64)
- Simple metal shield Predation (p. 62)
 
Abilities
- Time Tap (2 Intellect): Ask time anomaly 1 question. Gain vision. Action. Predation (p. 32)
- Practiced (Med Weapons): Use light/medium weapons; heavy weapons hindered. Enabler. Predation (p. 32)
- Understanding (1 Intellect): Study a creature/object; next interaction gains 1 asset. Action. Predation (p. 32)
- Interaction Skills Predation (p. 32)
Cyphers
- Stable Autopoasis — Regeneration Device — 10 minutes — Level 5 — SATI Tech
- Small Marble Growth Hormone — Matures target in 24 hours — Level 6
Descriptor: Doomed
Cypher System Revised Rules (p.44)
- Jumpy: +2 to your Speed Pool.
- Doomed Osteon T:1 | E:1 | M:10 | S:11 | I:15/1 | C2
 
- Trained Skills:
- Perception-related tasks
- Speed defense tasks
- Intellect defense vs. mental shocks/sanity loss
 
- Doom: Every other GM intrusion cannot be refused and gives no XP to you.
Focus: Talks to Machines
Cypher System Revised Rules (p.77)
- Use your organic brain like a computer; interface wirelessly with electronic devices.
- Tier 1:
- Machine Affinity Cypher System Revised Rules (p.159)
- Distant Interface (2 Intellect): Control known machine at long range. Action. Cypher System Revised Rules (p.130)
 
