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Predation: Bring Home The Beacon: Rules

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Home: Predation: Bring Home The Beacon

Rules Summary

  • System: Cypher System – Predation
  • You play:
    • One character (Karn, Tec, Pteryx, Osteon)
    • One companion (played by any player)

Experience Points (XP) and Advancement

  • Characters start with 10 XP at character creation. This XP can be spent on:
    • Advancements for the character (4 XP each).
    • Companion (Dino) advancements during character creation only.
  • After character creation, companions level up automatically and no further XP may be spent on them.
  • Characters regain XP up to their 10 XP cap only after completing a full 10-hour rest (typically 10 hours sleep plus optional downtime). Without this rest, XP does not replenish.
  • Characters may take one advancement per 10-hour rest period.
  • Each advancement costs 4 XP.
  • Remaining XP can be spent on narrative bonuses or temporary abilities, such as:
    • 2 XP for a temporary skill.
    • 3 XP to treat one roll as an automatic 18 (success).
  • This rule encourages strategic camp building and prioritizing rest in the narrative.

Companion (Dino) Advancement

  • Companions start at Level 2 at character creation.
  • Companion advancement after creation is automatic, tied to the character’s Tier:
    • Level 3 when character reaches Tier 3.
    • Level 4 when character reaches Tier 4.
    • Level 5 (maximum) when character reaches Tier 5.
  • Companion level affects their stats, abilities, and effectiveness.
  • No additional XP is spent on companions after character creation.