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Predation: Bring Home The Beacon:Marcus Camus

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Marcus Camus

Player: Syd

Marcus Camus

Companion: None

Overview

Marcus Camus is a middle-aged techno-shaman who distrusts the dominant use of dinosaurs in society. He believes civilization is doomed and favors a vision of survival based on underground technological infrastructure and consciousness preservation.

He is heavily augmented and serves as the team’s primary interface with machines and lost technology.

Story Involvement

  • Present during the initial briefing at Heartsong Refuge
  • Participated in the mission involving Predation: Bring Home The Beacon:Hex 42
  • Accepted the SATI-enforced lozenge contract
  • His ocular implant records and intermittently transmits visual data to SATI
  • Part of the team currently monitoring the DISCO beacon transmission

Build Log

Session 0

  • Build: Doomed Osteon who Talks To Machines: T:1 | E:1 | M:10 | S:11 | I:15/1 | C2 — 2025-04-23
  • XP: 10 (8 usable)
    • Advancement: +4 Stat Points Cypher System Revised Rules (p.240)
      • Result: T:1 | E:1 | M:12 | S:11 | I:17/1 | C2
    • Other Option: Reduce Armor Cost Cypher System Revised Rules (p.240)

Session 1

  • Build: Doomed Osteon who Talks To Machines: T:1 | E:1 | M:10 | S:11 | I:15/1 | C2 — 2025-04-30
  • XP: 10 (4 usable)
    • Advancement: Skill Training — Machine Affinity Cypher System Revised Rules (p.240)

Session 2

  • Build: Doomed Osteon who Talks To Machines: T:2 | E:1 | M:10 | S:11/1 | I:15/1 | C2 — 2025-05-07
  • XP: 10 (4 usable)
    • Advancement: Move Toward Perfection (Speed) Cypher System Revised Rules (p.240)
  • Tier: 2
    • Practiced in Armor Predation (p.32)
    • Coaxing Power (2 Intellect): Boost machine function by 1 level for 1 hour. Action. Cypher System Revised Rules (p.119)
    • Charm Machine (2 Intellect): Convince machine to "like" you; 50% chance harmful action fails. Action. Cypher System Revised Rules (p.119)
    • Marcus and his pet
      Companion

Character Base Build: Doomed Osteon who Talks to Machines

Tier: 1

Stats

  • M:7 S:9 I:12 +6 pool points Predation (p. 30)
  • M:10 S:9 I:15 Predation (p. 30)
  • Background Connection Roll: 2 Predation (p. 31)
  • Effort: Your Effort is 1 Cypher System Revised Rules (p.31)
    • T:1 | E:1 | M:10 | S:9 | I:15
  • Genius: You have an Intellect Edge of 1 Cypher System Revised Rules (p.31)
    • T:1 | E:1 | M:10 | S:9 | I:15/1
  • Cypher Use: You can bear two cyphers at a time. Cypher System Revised Rules (p.31)
    • T:1 | E:1 | M:10 | S:9 | I:15/1 | C2
  • Weapons: Use light weapons without penalty; medium and heavy weapons are hindered. Cypher System Revised Rules (p.31)

Starting Equipment

  • Appropriate clothing
    • Light smartfluid armor Predation (p. 62)
      • Speed Effort Additional Cost Per Level +1 Cypher System Revised Rules (p.202)
      • Speed Effort Untrained in Armor Cost Per Level +1
  • Light weapon
    • Handgun, medium level 3 (9) Expensive / Medium weapon (4 damage), long range. The Stars Are Fire (p.85)
  • Two expensive items
    • Force field, quick level 4 (12) Very Expensive / Not armor; implant grants +1 Armor for 1 hour, must be recharged. The Stars Are Fire (p.73)
    • Mind’s eye level 4 (12) Expensive / Cortical implant for AR-like function and self-regulation. The Stars Are Fire (p.69)
  • Two moderate items
    • Nightvision (built into Mind’s eye) / Asset to seeing in the dark Predation (p. 63)
  • Four inexpensive items
    • Ammo (box of 50 rounds) level 1 (3) The Stars Are Fire (p.83)
    • Adventurer’s pack Predation (p. 64)
    • Simple metal shield Predation (p. 62)

Abilities

  • Time Tap (2 Intellect): Ask time anomaly 1 question. Gain vision. Action. Predation (p. 32)
  • Practiced (Med Weapons): Use light/medium weapons; heavy weapons hindered. Enabler. Predation (p. 32)
  • Understanding (1 Intellect): Study a creature/object; next interaction gains 1 asset. Action. Predation (p. 32)
  • Interaction Skills Predation (p. 32)

Cyphers

  • Stable Autopoasis — Regeneration Device — 10 minutes — Level 5 — SATI Tech
  • Small Marble Growth Hormone — Matures target in 24 hours — Level 6

Descriptor: Doomed

Cypher System Revised Rules (p.44)

  • Jumpy: +2 to your Speed Pool.
    • Doomed Osteon T:1 | E:1 | M:10 | S:11 | I:15/1 | C2
  • Trained Skills:
    • Perception-related tasks
    • Speed defense tasks
    • Intellect defense vs. mental shocks/sanity loss
  • Doom: Every other GM intrusion cannot be refused and gives no XP to you.

Focus: Talks to Machines

Cypher System Revised Rules (p.77)

  • Use your organic brain like a computer; interface wirelessly with electronic devices.
  • Tier 1:
    • Machine Affinity Cypher System Revised Rules (p.159)
    • Distant Interface (2 Intellect): Control known machine at long range. Action. Cypher System Revised Rules (p.130)



Party Connections