Predation: Bring Home The Beacon: Rules: Difference between revisions
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== Experience Points (XP) and Advancement == | == Experience Points (XP) and Advancement == | ||
* Characters start with | * Characters start with '''10 XP at character creation'''. This XP can be spent on: | ||
** Advancements for the character (4 XP each). | ** Advancements for the character (4 XP each). | ||
** Companion (Dino) advancements during character creation only. | ** Companion (Dino) advancements during character creation only. | ||
* After character creation, companions level up automatically and no further XP may be spent on them. | * After character creation, companions level up automatically and no further XP may be spent on them. | ||
* Characters regain XP up to their 10 XP cap | * Characters regain XP up to their 10 XP cap '''only after completing a full 10-hour rest''' (typically 10 hours sleep plus optional downtime). Without this rest, XP does not replenish. | ||
* Characters may take | * Characters may take '''one advancement per 10-hour rest''' period. | ||
* Each advancement costs | * Each advancement costs '''4 XP'''. | ||
* Remaining XP can be spent on narrative bonuses or temporary abilities, such as: | * Remaining XP can be spent on narrative bonuses or temporary abilities, such as: | ||
** 2 XP for a temporary skill. | ** 2 XP for a temporary skill. | ||
** 3 XP to treat one roll as an automatic 18 (success). | ** 3 XP to treat one roll as an automatic 18 (success). | ||
* This rule encourages strategic camp building and prioritizing rest in the narrative. | * This rule encourages strategic camp building and prioritizing rest in the narrative. | ||
== Companion (Dino) Advancement == | |||
* Companions start at '''Level 2''' at character creation. | |||
* Companion advancement after creation is automatic, tied to the character’s Tier: | |||
** Level 3 when character reaches Tier 3. | |||
** Level 4 when character reaches Tier 4. | |||
** Level 5 (maximum) when character reaches Tier 5. | |||
* Companion level affects their stats, abilities, and effectiveness. | |||
* No additional XP is spent on companions after character creation. | |||
== Companion (Dino) Advancement == | == Companion (Dino) Advancement == | ||
Revision as of 22:10, 20 May 2025
Home: Predation: Bring Home The Beacon
Rules Summary
- System: Cypher System – Predation
- You play:
- One character (Karn, Tec, Pteryx, Osteon)
- One companion (played by another player)
Experience Points (XP) and Advancement
- Characters start with 10 XP at character creation. This XP can be spent on:
- Advancements for the character (4 XP each).
- Companion (Dino) advancements during character creation only.
- After character creation, companions level up automatically and no further XP may be spent on them.
- Characters regain XP up to their 10 XP cap only after completing a full 10-hour rest (typically 10 hours sleep plus optional downtime). Without this rest, XP does not replenish.
- Characters may take one advancement per 10-hour rest period.
- Each advancement costs 4 XP.
- Remaining XP can be spent on narrative bonuses or temporary abilities, such as:
- 2 XP for a temporary skill.
- 3 XP to treat one roll as an automatic 18 (success).
- This rule encourages strategic camp building and prioritizing rest in the narrative.
Companion (Dino) Advancement
- Companions start at Level 2 at character creation.
- Companion advancement after creation is automatic, tied to the character’s Tier:
- Level 3 when character reaches Tier 3.
- Level 4 when character reaches Tier 4.
- Level 5 (maximum) when character reaches Tier 5.
- Companion level affects their stats, abilities, and effectiveness.
- No additional XP is spent on companions after character creation.
Companion (Dino) Advancement
- Companions start at **Level 2** at character creation.
- Companion advancement after creation is automatic, tied to the character’s Tier:
- Level 3 when character reaches Tier 3.
- Level 4 when character reaches Tier 4.
- Level 5 (maximum) when character reaches Tier 5.
- Companion level affects their stats, abilities, and effectiveness.
- No additional XP is spent on companions after character creation.