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Predation: Bring Home The Beacon: Rules: Difference between revisions

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** One '''companion''' (played by another player)
** One '''companion''' (played by another player)


=== XP Rules ===
== Experience (XP) Rules ==


* Gain '''10 XP at the start of each session'''
=== Earning XP ===
* '''Limit: One tier advancement per session'''
 
* Spend XP on:
* Characters gain **10 XP** upon completing a **10-hour rest** (typically 8 hours sleep and 2 hours downtime).
** Reroll: '''1 XP'''
** This rest must be uninterrupted and safe, requiring the party to prioritize establishing a proper camp.
** Cancel GM Intrusion: '''1 XP'''
** In high-pressure situations, rest may be delayed or risky, introducing tension and narrative weight to downtime decisions.
** Advancement: '''4 XP = 1 advancement'''
* A character may gain this XP multiple times across the campaign, but only when the 10-hour rest is achieved.
** Bonus Cypher Slot: '''4 XP'''
* **Note:** XP is **not** awarded automatically at the start of each session.
** Story permission: GM approval
 
=== Spending XP ===
 
* **1 XP** – Reroll any roll
* **1 XP** Cancel a GM Intrusion (if uninvited)
* **4 XP** – One Advancement (4 needed to Tier up)
* **4 XP** – Gain an additional Cypher Slot (Cypher System p. 226)
* **Variable** – Story-based permissions, subject to **GM approval**
* Other Cypher System uses (per core rules) include:
** **2 XP** – Gain a temporary skill
** **3 XP** – Treat one roll as if you rolled an 18
 
=== Advancement Limitations ===
 
* Players may apply **only one advancement per session**, regardless of how much XP they possess.
* XP may still be earned or spent on other options (e.g., rerolls, temporary effects) even if an advancement has already been applied that session.
 
=== Notes from GM (Charlie) ===
This XP system is designed to reinforce the importance of safe, deliberate rest in a dangerous world. Making camp and securing downtime is essential not just for survival, but for character progression.


=== Player Intrusions ===
=== Player Intrusions ===

Revision as of 22:57, 20 May 2025

Home: Predation: Bring Home The Beacon

Rules Summary

  • System: Cypher System – Predation
  • You play:
    • One character (Karn, Tec, Pteryx, Osteon)
    • One companion (played by another player)

Experience (XP) Rules

Earning XP

  • Characters gain **10 XP** upon completing a **10-hour rest** (typically 8 hours sleep and 2 hours downtime).
    • This rest must be uninterrupted and safe, requiring the party to prioritize establishing a proper camp.
    • In high-pressure situations, rest may be delayed or risky, introducing tension and narrative weight to downtime decisions.
  • A character may gain this XP multiple times across the campaign, but only when the 10-hour rest is achieved.
  • **Note:** XP is **not** awarded automatically at the start of each session.

Spending XP

  • **1 XP** – Reroll any roll
  • **1 XP** – Cancel a GM Intrusion (if uninvited)
  • **4 XP** – One Advancement (4 needed to Tier up)
  • **4 XP** – Gain an additional Cypher Slot (Cypher System p. 226)
  • **Variable** – Story-based permissions, subject to **GM approval**
  • Other Cypher System uses (per core rules) include:
    • **2 XP** – Gain a temporary skill
    • **3 XP** – Treat one roll as if you rolled an 18

Advancement Limitations

  • Players may apply **only one advancement per session**, regardless of how much XP they possess.
  • XP may still be earned or spent on other options (e.g., rerolls, temporary effects) even if an advancement has already been applied that session.

Notes from GM (Charlie)

This XP system is designed to reinforce the importance of safe, deliberate rest in a dangerous world. Making camp and securing downtime is essential not just for survival, but for character progression.

Player Intrusions

  • At any time, you may spend 1 XP to introduce a narrative twist in your favor.
  • Examples include:
    • A useful coincidence
    • A hidden object
    • A previously unknown ally
    • A new tactical advantage
  • All intrusions are subject to GM approval.