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Predation: Bring Home The Beacon: Rules: Difference between revisions

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Created page with " == Rules Summary == * '''System''': Cypher System – Predation * You play: ** One '''character''' (Karn, Tec, Pteryx, Osteon) ** One '''companion''' (played by another player) === XP Rules === * Gain '''10 XP at the start of each session''' * '''Limit: One tier advancement per session''' * Spend XP on: ** Reroll: '''1 XP''' ** Cancel GM Intrusion: '''1 XP''' ** Advancement: '''4 XP = 1 advancement''' ** Bonus Cypher Slot: '''4 XP''' ** Story permission: GM approval..."
 
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== Rules Summary ==
== Rules Summary ==

Revision as of 23:47, 30 April 2025

Home: Predation: Bring Home The Beacon

Rules Summary

  • System: Cypher System – Predation
  • You play:
    • One character (Karn, Tec, Pteryx, Osteon)
    • One companion (played by another player)

XP Rules

  • Gain 10 XP at the start of each session
  • Limit: One tier advancement per session
  • Spend XP on:
    • Reroll: 1 XP
    • Cancel GM Intrusion: 1 XP
    • Advancement: 4 XP = 1 advancement
    • Bonus Cypher Slot: 4 XP
    • Story permission: GM approval

Player Intrusions

  • At any time, you may spend 1 XP to introduce a narrative twist in your favor.
  • Examples include:
    • A useful coincidence
    • A hidden object
    • A previously unknown ally
    • A new tactical advantage
  • All intrusions are subject to GM approval.