Predation: Bring Home The Beacon: Rules: Difference between revisions
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Created page with " == Rules Summary == * '''System''': Cypher System – Predation * You play: ** One '''character''' (Karn, Tec, Pteryx, Osteon) ** One '''companion''' (played by another player) === XP Rules === * Gain '''10 XP at the start of each session''' * '''Limit: One tier advancement per session''' * Spend XP on: ** Reroll: '''1 XP''' ** Cancel GM Intrusion: '''1 XP''' ** Advancement: '''4 XP = 1 advancement''' ** Bonus Cypher Slot: '''4 XP''' ** Story permission: GM approval..." |
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Home: [[Predation: Bring Home The Beacon]] | |||
== Rules Summary == | == Rules Summary == | ||
Revision as of 23:47, 30 April 2025
Home: Predation: Bring Home The Beacon
Rules Summary
- System: Cypher System – Predation
- You play:
- One character (Karn, Tec, Pteryx, Osteon)
- One companion (played by another player)
XP Rules
- Gain 10 XP at the start of each session
- Limit: One tier advancement per session
- Spend XP on:
- Reroll: 1 XP
- Cancel GM Intrusion: 1 XP
- Advancement: 4 XP = 1 advancement
- Bonus Cypher Slot: 4 XP
- Story permission: GM approval
Player Intrusions
- At any time, you may spend 1 XP to introduce a narrative twist in your favor.
- Examples include:
- A useful coincidence
- A hidden object
- A previously unknown ally
- A new tactical advantage
- All intrusions are subject to GM approval.