Predation: Bring Home The Beacon: Rules: Difference between revisions
Appearance
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** One '''companion''' (played by another player) | ** One '''companion''' (played by another player) | ||
== Experience (XP) | == Experience Points (XP) and Advancement == | ||
* Characters start with **10 XP at character creation**. This XP can be spent on: | |||
* Characters | ** Advancements for the character (4 XP each). | ||
** Companion (Dino) advancements during character creation only. | |||
* | * After character creation, companions level up automatically and no further XP may be spent on them. | ||
* | * Characters regain XP up to their 10 XP cap **only after completing a full 10-hour rest** (typically 10 hours sleep plus optional downtime). Without this rest, XP does not replenish. | ||
* | * Characters may take **one advancement per 10-hour rest** period. | ||
* Each advancement costs **4 XP**. | |||
* Remaining XP can be spent on narrative bonuses or temporary abilities, such as: | |||
** 2 XP for a temporary skill. | |||
** 3 XP to treat one roll as an automatic 18 (success). | |||
* This rule encourages strategic camp building and prioritizing rest in the narrative. | |||
== | == Companion (Dino) Advancement == | ||
* Companions start at **Level 2** at character creation. | |||
* | * Companion advancement after creation is automatic, tied to the character’s Tier: | ||
* | ** Level 3 when character reaches Tier 3. | ||
** Level 4 when character reaches Tier 4. | |||
** Level 5 (maximum) when character reaches Tier 5. | |||
* Companion level affects their stats, abilities, and effectiveness. | |||
* No additional XP is spent on companions after character creation. | |||
Revision as of 22:09, 20 May 2025
Home: Predation: Bring Home The Beacon
Rules Summary
- System: Cypher System – Predation
- You play:
- One character (Karn, Tec, Pteryx, Osteon)
- One companion (played by another player)
Experience Points (XP) and Advancement
- Characters start with **10 XP at character creation**. This XP can be spent on:
- Advancements for the character (4 XP each).
- Companion (Dino) advancements during character creation only.
- After character creation, companions level up automatically and no further XP may be spent on them.
- Characters regain XP up to their 10 XP cap **only after completing a full 10-hour rest** (typically 10 hours sleep plus optional downtime). Without this rest, XP does not replenish.
- Characters may take **one advancement per 10-hour rest** period.
- Each advancement costs **4 XP**.
- Remaining XP can be spent on narrative bonuses or temporary abilities, such as:
- 2 XP for a temporary skill.
- 3 XP to treat one roll as an automatic 18 (success).
- This rule encourages strategic camp building and prioritizing rest in the narrative.
Companion (Dino) Advancement
- Companions start at **Level 2** at character creation.
- Companion advancement after creation is automatic, tied to the character’s Tier:
- Level 3 when character reaches Tier 3.
- Level 4 when character reaches Tier 4.
- Level 5 (maximum) when character reaches Tier 5.
- Companion level affects their stats, abilities, and effectiveness.
- No additional XP is spent on companions after character creation.