Predation: Bring Home The Beacon:Marcus Camus: Difference between revisions
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Created page with "= Marcus Camus = '''Player:''' Syd '''Companion:''' None == Overview == Marcus Camus is a middle-aged techno-shaman who distrusts the dominant use of dinosaurs in society. He believes civilization is doomed and favors a vision of survival based on underground technological infrastructure and consciousness preservation. He is heavily augmented and serves as the team’s primary interface with machines and lost technology. == Story Involvement == * Present during the..." |
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Home: [[Predation: Bring Home The Beacon]] | |||
= Marcus Camus = | = Marcus Camus = | ||
'''Player:''' Syd | '''Player:''' Syd | ||
[[File:Marcus Camus.png|thumb|Marcus Camus]] | |||
'''Companion:''' None | '''Companion:''' None | ||
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* His ocular implant records and intermittently transmits visual data to SATI | * His ocular implant records and intermittently transmits visual data to SATI | ||
* Part of the team currently monitoring the DISCO beacon transmission | * Part of the team currently monitoring the DISCO beacon transmission | ||
== Build Log == | |||
=== Session 0 === | |||
* Build: Doomed Osteon who Talks To Machines: T:1 | E:1 | M:10 | S:11 | I:15/1 | C2 — '''2025-04-23''' | |||
* XP: 10 (8 usable) | |||
** '''Advancement:''' +4 Stat Points ''Cypher System Revised Rules (p.240)'' | |||
*** Result: T:1 | E:1 | M:12 | S:11 | I:17/1 | C2 | |||
** '''Other Option:''' Reduce Armor Cost ''Cypher System Revised Rules (p.240)'' | |||
=== Session 1 === | |||
* Build: Doomed Osteon who Talks To Machines: T:1 | E:1 | M:10 | S:11 | I:15/1 | C2 — '''2025-04-30''' | |||
* XP: 10 (4 usable) | |||
** '''Advancement:''' Skill Training — Machine Affinity ''Cypher System Revised Rules (p.240)'' | |||
=== Session 2 === | |||
* Build: Doomed Osteon who Talks To Machines: T:2 | E:1 | M:10 | S:11/1 | I:15/1 | C2 — '''2025-05-07''' | |||
* XP: 10 (4 usable) | |||
** '''Advancement:''' Move Toward Perfection (Speed) ''Cypher System Revised Rules (p.240)'' | |||
* Tier: 2 | |||
** '''Practiced in Armor''' ''Predation (p.32)'' | |||
** '''Coaxing Power''' (2 Intellect): Boost machine function by 1 level for 1 hour. Action. ''Cypher System Revised Rules (p.119)'' | |||
** '''Charm Machine''' (2 Intellect): Convince machine to "like" you; 50% chance harmful action fails. Action. ''Cypher System Revised Rules (p.119)'' | |||
** [[File:Marcus and his pet.png|thumb|Marcus and his pet]]Companion | |||
== Character Base Build: Doomed Osteon who Talks to Machines == | |||
=== Tier: 1 === | |||
==== Stats ==== | |||
* M:7 S:9 I:12 +6 pool points ''Predation (p. 30)'' | |||
* M:10 S:9 I:15 ''Predation (p. 30)'' | |||
* Background Connection Roll: 2 ''Predation (p. 31)'' | |||
* '''Effort:''' Your '''Effort is 1''' ''Cypher System Revised Rules (p.31)'' | |||
** T:1 | E:1 | M:10 | S:9 | I:15 | |||
* '''Genius:''' You have an '''Intellect Edge of 1''' ''Cypher System Revised Rules (p.31)'' | |||
** T:1 | E:1 | M:10 | S:9 | I:15/1 | |||
* '''Cypher Use:''' You can bear two cyphers at a time. ''Cypher System Revised Rules (p.31)'' | |||
** T:1 | E:1 | M:10 | S:9 | I:15/1 | C2 | |||
* '''Weapons:''' Use light weapons without penalty; medium and heavy weapons are hindered. ''Cypher System Revised Rules (p.31)'' | |||
==== Starting Equipment ==== | |||
* Appropriate clothing | |||
** '''Light smartfluid armor''' ''Predation (p. 62)'' | |||
*** Speed Effort Additional Cost Per Level +1 ''Cypher System Revised Rules (p.202)'' | |||
*** Speed Effort Untrained in Armor Cost Per Level +1 | |||
* Light weapon | |||
** '''Handgun''', medium level 3 (9) Expensive / Medium weapon (4 damage), long range. ''The Stars Are Fire (p.85)'' | |||
* Two expensive items | |||
** '''Force field, quick''' level 4 (12) Very Expensive / Not armor; implant grants +1 Armor for 1 hour, must be recharged. ''The Stars Are Fire (p.73)'' | |||
** '''Mind’s eye''' level 4 (12) Expensive / Cortical implant for AR-like function and self-regulation. ''The Stars Are Fire (p.69)'' | |||
* Two moderate items | |||
** '''Nightvision''' (built into Mind’s eye) / Asset to seeing in the dark ''Predation (p. 63)'' | |||
* Four inexpensive items | |||
** '''Ammo''' (box of 50 rounds) level 1 (3) ''The Stars Are Fire (p.83)'' | |||
** '''Adventurer’s pack''' ''Predation (p. 64)'' | |||
** '''Simple metal shield''' ''Predation (p. 62)'' | |||
==== Abilities ==== | |||
* '''Time Tap''' (2 Intellect): Ask time anomaly 1 question. Gain vision. Action. ''Predation (p. 32)'' | |||
* '''Practiced''' (Med Weapons): Use light/medium weapons; heavy weapons hindered. Enabler. ''Predation (p. 32)'' | |||
* '''Understanding''' (1 Intellect): Study a creature/object; next interaction gains 1 asset. Action. ''Predation (p. 32)'' | |||
* '''Interaction Skills''' ''Predation (p. 32)'' | |||
==== Cyphers ==== | |||
* '''Stable Autopoasis''' — Regeneration Device — 10 minutes — Level 5 — SATI Tech | |||
* '''Small Marble Growth Hormone''' — Matures target in 24 hours — Level 6 | |||
=== Descriptor: Doomed === | |||
''Cypher System Revised Rules (p.44)'' | |||
* '''Jumpy''': +2 to your Speed Pool. | |||
** Doomed Osteon T:1 | E:1 | M:10 | S:11 | I:15/1 | C2 | |||
* '''Trained Skills''': | |||
** Perception-related tasks | |||
** Speed defense tasks | |||
** Intellect defense vs. mental shocks/sanity loss | |||
* '''Doom''': Every other GM intrusion cannot be refused and gives no XP to you. | |||
=== Focus: Talks to Machines === | |||
''Cypher System Revised Rules (p.77)'' | |||
* Use your organic brain like a computer; interface wirelessly with electronic devices. | |||
* Tier 1: | |||
** '''Machine Affinity''' ''Cypher System Revised Rules (p.159)'' | |||
** '''Distant Interface''' (2 Intellect): Control known machine at long range. Action. ''Cypher System Revised Rules (p.130)'' | |||
== Party Connections == | == Party Connections == | ||
* [[Predation: Bring Home The Beacon:Dr. Holly Marshal]] | * [[Predation: Bring Home The Beacon:Dr. Holly Marshal]] | ||
* [[Predation: Bring Home The Beacon:Patrocles Dracos]] | * [[Predation: Bring Home The Beacon:Patrocles Dracos]] | ||
Latest revision as of 20:46, 14 May 2025
Home: Predation: Bring Home The Beacon
Marcus Camus
Player: Syd

Companion: None
Overview
Marcus Camus is a middle-aged techno-shaman who distrusts the dominant use of dinosaurs in society. He believes civilization is doomed and favors a vision of survival based on underground technological infrastructure and consciousness preservation.
He is heavily augmented and serves as the team’s primary interface with machines and lost technology.
Story Involvement
- Present during the initial briefing at Heartsong Refuge
- Participated in the mission involving Predation: Bring Home The Beacon:Hex 42
- Accepted the SATI-enforced lozenge contract
- His ocular implant records and intermittently transmits visual data to SATI
- Part of the team currently monitoring the DISCO beacon transmission
Build Log
Session 0
- Build: Doomed Osteon who Talks To Machines: T:1 | E:1 | M:10 | S:11 | I:15/1 | C2 — 2025-04-23
- XP: 10 (8 usable)
- Advancement: +4 Stat Points Cypher System Revised Rules (p.240)
- Result: T:1 | E:1 | M:12 | S:11 | I:17/1 | C2
- Other Option: Reduce Armor Cost Cypher System Revised Rules (p.240)
- Advancement: +4 Stat Points Cypher System Revised Rules (p.240)
Session 1
- Build: Doomed Osteon who Talks To Machines: T:1 | E:1 | M:10 | S:11 | I:15/1 | C2 — 2025-04-30
- XP: 10 (4 usable)
- Advancement: Skill Training — Machine Affinity Cypher System Revised Rules (p.240)
Session 2
- Build: Doomed Osteon who Talks To Machines: T:2 | E:1 | M:10 | S:11/1 | I:15/1 | C2 — 2025-05-07
- XP: 10 (4 usable)
- Advancement: Move Toward Perfection (Speed) Cypher System Revised Rules (p.240)
- Tier: 2
- Practiced in Armor Predation (p.32)
- Coaxing Power (2 Intellect): Boost machine function by 1 level for 1 hour. Action. Cypher System Revised Rules (p.119)
- Charm Machine (2 Intellect): Convince machine to "like" you; 50% chance harmful action fails. Action. Cypher System Revised Rules (p.119)
Companion
Marcus and his pet
Character Base Build: Doomed Osteon who Talks to Machines
Tier: 1
Stats
- M:7 S:9 I:12 +6 pool points Predation (p. 30)
- M:10 S:9 I:15 Predation (p. 30)
- Background Connection Roll: 2 Predation (p. 31)
- Effort: Your Effort is 1 Cypher System Revised Rules (p.31)
- T:1 | E:1 | M:10 | S:9 | I:15
- Genius: You have an Intellect Edge of 1 Cypher System Revised Rules (p.31)
- T:1 | E:1 | M:10 | S:9 | I:15/1
- Cypher Use: You can bear two cyphers at a time. Cypher System Revised Rules (p.31)
- T:1 | E:1 | M:10 | S:9 | I:15/1 | C2
- Weapons: Use light weapons without penalty; medium and heavy weapons are hindered. Cypher System Revised Rules (p.31)
Starting Equipment
- Appropriate clothing
- Light smartfluid armor Predation (p. 62)
- Speed Effort Additional Cost Per Level +1 Cypher System Revised Rules (p.202)
- Speed Effort Untrained in Armor Cost Per Level +1
- Light smartfluid armor Predation (p. 62)
- Light weapon
- Handgun, medium level 3 (9) Expensive / Medium weapon (4 damage), long range. The Stars Are Fire (p.85)
- Two expensive items
- Force field, quick level 4 (12) Very Expensive / Not armor; implant grants +1 Armor for 1 hour, must be recharged. The Stars Are Fire (p.73)
- Mind’s eye level 4 (12) Expensive / Cortical implant for AR-like function and self-regulation. The Stars Are Fire (p.69)
- Two moderate items
- Nightvision (built into Mind’s eye) / Asset to seeing in the dark Predation (p. 63)
- Four inexpensive items
- Ammo (box of 50 rounds) level 1 (3) The Stars Are Fire (p.83)
- Adventurer’s pack Predation (p. 64)
- Simple metal shield Predation (p. 62)
Abilities
- Time Tap (2 Intellect): Ask time anomaly 1 question. Gain vision. Action. Predation (p. 32)
- Practiced (Med Weapons): Use light/medium weapons; heavy weapons hindered. Enabler. Predation (p. 32)
- Understanding (1 Intellect): Study a creature/object; next interaction gains 1 asset. Action. Predation (p. 32)
- Interaction Skills Predation (p. 32)
Cyphers
- Stable Autopoasis — Regeneration Device — 10 minutes — Level 5 — SATI Tech
- Small Marble Growth Hormone — Matures target in 24 hours — Level 6
Descriptor: Doomed
Cypher System Revised Rules (p.44)
- Jumpy: +2 to your Speed Pool.
- Doomed Osteon T:1 | E:1 | M:10 | S:11 | I:15/1 | C2
- Trained Skills:
- Perception-related tasks
- Speed defense tasks
- Intellect defense vs. mental shocks/sanity loss
- Doom: Every other GM intrusion cannot be refused and gives no XP to you.
Focus: Talks to Machines
Cypher System Revised Rules (p.77)
- Use your organic brain like a computer; interface wirelessly with electronic devices.
- Tier 1:
- Machine Affinity Cypher System Revised Rules (p.159)
- Distant Interface (2 Intellect): Control known machine at long range. Action. Cypher System Revised Rules (p.130)