Call of Cthulhu 7th Edition Cheat Sheet
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Call of Cthulhu 7th Edition Cheat Sheet
Core Mechanics
Difficulty Levels
- Regular: Roll equal to or under the skill/characteristic.
- Hard: Roll equal to or under half the skill/characteristic.
- Extreme: Roll equal to or under one-fifth the skill/characteristic.
Bonus and Penalty Dice
- Bonus Die: Roll an extra tens die; take the lower result.
- Penalty Die: Roll an extra tens die; take the higher result.
Push the Roll
- A failed roll may be retried if the Keeper allows it, but failure can result in worse consequences.
Opposed Rolls
- The highest level of success wins (Extreme > Hard > Regular > Fail).
- Ties favor the defender.
Combat
Sequence
- Determine Order: Highest DEX goes first.
- Attack Options:
- Dodge: Avoid damage (no counterattack).
- Fight Back: Counterattack if successful.
- Maneuver: Inflict a specific effect (e.g., disarm).
Outnumbered Penalty
- If a character dodges or fights back multiple times in a round, each successive roll incurs a penalty die.
Sanity
- Sanity Check: Roll against current SAN.
- Loss Examples:
- Minor shock (1/1D4 SAN loss).
- Horrifying event (1/1D10 SAN loss).
- Bouts of Madness:
- Immediate effects (e.g., fainting, fleeing).
- Long-term effects determined by the Keeper.
Damage and Healing
- Hit Points:
- Major wound if damage >= half max HP.
- Death if HP reaches zero and CON roll fails.
- Healing:
- First Aid: Restores 1D4 HP.
- Medicine: Restores 1D4+1 HP.
Chases
- Compare MOV values:
- Higher MOV = Escape advantage.
- Actions:
- Move 3+ locations: Requires 1 action.
- Hurdles: Roll appropriate skill to overcome.
Firearms
- Base Ranges:
- Regular range: No modifier.
- Long range: +1 difficulty level.
- Modifiers:
- Point-blank: +1 bonus die.
- Aiming for 1 round: +1 bonus die.
- Moving target: +1 penalty die.
Reference Tables
Armor Values
- Heavy Leather Jacket: 1 point.
- Kevlar Vest: 5 points.
- Military Body Armor: 12 points.
Insanity Effects
- Phobias: Character must avoid specific triggers.
- Manias: Character becomes obsessed with an idea or behavior.
- Delusions: Distorted perception of reality.
Damage Levels
- Minor: Can survive without medical help.
- Major: Requires immediate treatment.
- Deadly: Fatal without intervention.
Quick Tips
- Use skills creatively to overcome obstacles.
- Keep an eye on SAN; long-term effects can derail plans.
- Communication and roleplay add depth to investigations.