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Player: Syd
Player: Syd
[Session 1]


== Setting ==
== Setting ==

Revision as of 23:21, 30 April 2025

Campaign Title: Predation: Bring Home The Beacon

GM: Charlie charlie9640

Player: Keybounce

Player: Blurwake Talos

Player: Syd

[Session 1]

Setting

54 years have passed since the Last Commute — the collapse of time travel. You were born in the Cretaceous, beneath cybernetic skies and among apex predators. The past is your home now. But the future may not be lost.

Starting Location

Heartsong Refuge is a sanctuary where dinosaurs are healed, modified, and studied. Dr. Jurita Abrashi arrives with a mission: find DISCO — a sapient, time-traveling drone lost decades ago.

The Hook

DISCO may hold the key to restoring time travel — or rewriting evolution itself. Dr. Abrashi is assembling a team to locate it. Strangely, the team includes a negotiator. What secrets lie in DISCO’s code — and who else is looking for it?

The Mission

Goal: Locate DISCO – Distant Intertemporal Survey and Collection Observer

  • An autonomous, sapient AI drone designed to collect biological data across deep time.
  • Its original mission: locate and study LUCA – the Last Universal Common Ancestor.
  • DISCO vanished decades ago, assumed lost in the collapse of the time travel network.

Now, it has begun transmitting again.

What’s strange is that DISCO appears to be active in multiple timeframes, despite time travel having failed for everyone else.

Dr. Jurita Abrashi, a former time-theory expert, is recruiting a team to investigate the signal, locate DISCO, and understand how it is still functioning—possibly without reliance on the lost data stream from the Last Commute.

Rules Summary

  • System: Cypher System – Predation
  • You play:
    • One character (Karn, Tec, Pteryx, Osteon)
    • One companion (played by another player)

XP Rules

  • Gain 10 XP at the start of each session
  • Limit: One tier advancement per session
  • Spend XP on:
    • Reroll: 1 XP
    • Cancel GM Intrusion: 1 XP
    • Advancement: 4 XP = 1 advancement
    • Bonus Cypher Slot: 4 XP
    • Story permission: GM approval

Player Intrusions

  • At any time, you may spend 1 XP to introduce a narrative twist in your favor.
  • Examples include:
    • A useful coincidence
    • A hidden object
    • A previously unknown ally
    • A new tactical advantage
  • All intrusions are subject to GM approval.